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Experimental / Experiential

Where does Fluxus fit within the history of art? From the beginning of human art-making there have coexisted two streams in the history of art. Art was either made to be decorative and illustrative, or created to serve an experiential spiritual purpose. This statement is not meant to imply that decorative art cannot be spiritual or that religious/shamanistic art can't also be decorative. Clearly there are numerous examples of art that is both decorative and experiential. However, what is important is the purpose for which the art was created.


I think that to most members of the public art is viewed as serving a primarily decorative function. This assumption applies even to 'traditional' religious art which is seen to be decorative and also illustrative, but is often not seen for the deeper experiential emotions which it is meant to evoke. Art that is primarily experiential, and that is not inclined to be simultaneously decorative, is perceived by many people as being incomprehensible. It has been a lesson throughout human history, that what is not understood is generally also hated.


Fluxus is part of a tradition in art that places experimentation with the experiential nature of art as a high priority. While this tradition predates modernism and can be found in examples from throughout history, the experiential tradition has most clearly be articulated and evidenced since the beginning of the twentieth century. This is when experimentation with experiential art resulted in an overt separation of art-making from decoration manufacturing and illustration. Dada, Fluxus/Intermedia, Abstract Expressionism, Pop Art and Minimalism have elevated experimentation with concepts, and experiential "art as event" into discreet art movements. The unfortunate side effect of art as experience, art as concepts, or art as event — has been that many people have been unable to disassociate themselves from the belief that all art must be decorative or illustrative in order to be called "art". Even while Fluxus and Intermedia make art more accessible to more people, people are having difficulty accepting the accessibility of experiential art because they are finding it difficult to accept it as "art".



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